SEUM: Speedrunners from Hell is a Action, Racing game from Pine Studio with a 95% positive Steam review signal. Indie Lantern indexes it for players browsing by weird, single-player.

Game snapshot
- Developer
- Pine Studio
- Release year
- 2016
- Playtime
- Varies by player
- Price
- $5.99
- Review signal
- 95% positive
Screenshots






System requirements
PC
- Minimum
- OS *: Windows XP SP2 Processor: 1.5 Ghz Memory: 1 GB RAM Graphics: 512MB, Shader Model 2.0 DirectX: Version 9.0c Storage: 2 GB available space
macOS
- Minimum
- OS: Mac OS X 10.8 Processor: 1.5 Ghz Memory: 1 GB RAM Graphics: 512MB, Shader Model 2.0 Storage: 2 GB available space
Linux
- Minimum
- OS: Ubuntu 12.04 Processor: 1.5 Ghz Memory: 1 GB RAM Graphics: 512MB, Shader Model 2.0 Storage: 2 GB available space
From Steam reviews
Review notes
SEUM: Speedrunners from Hell is worth a closer look if you want replayable, cyberpunk, precision platforming, and emotional story.
Best for players who want cyberpunk, emotional story, replayable, and precision platforming.
replayable
FitThe structure gives reasons to return rather than finish once.
cyberpunk
SettingThe game leans into neon, hacking, or corporate-dystopia texture.
precision-platforming
Play styleMovement skill and exact jumps are central to the experience.
emotional-story
ToneThe story is framed as affecting rather than just plot-heavy.
Steam review snapshots
Really fun speedrunning platformer with lots of levels, replayability, secret levels, and collectibles to find.It feels like SEUM crawled so Neon White could walk and I can't imagine what other games within this genre will develop…It offers little in the way of narrative depth or emotional storytelling, but it compensates with a deeply satisfying sense of improvement…(Almost) 10 years ago, SEUM proved that a 3D precision platformer with a focus on speedrunning is a thing.Why it fits
Check it if you want action, racing filtered by weird, single-player.
Who might skip it
Research further on Steam if you need verified accessibility details, exact playtime, or current system requirements.