BPM: BULLETS PER MINUTE is a Action, Adventure game from Awe Interactive with a 89% positive Steam review signal. Indie Lantern indexes it for players browsing by weird, single-player.

Game snapshot
- Developer
- Awe Interactive
- Release year
- 2020
- Playtime
- Varies by player
- Price
- $4.99
- Review signal
- 89% positive
Screenshots






System requirements
PC
- Minimum
- Requires a 64-bit processor and operating system OS: Windows 10 (64-bit) Processor: Intel Core i5-4590 or equivalent Memory: 8 GB RAM Graphics: GTX 960 2GB or equivalent. DirectX: Version 11 Storage: 14 GB available space
- Recommended
- Requires a 64-bit processor and operating system OS: Windows 10 (64-bit) Processor: Intel i7 Memory: 16 GB RAM Graphics: RTX 2060 3GB or equivalent. DirectX: Version 12 Storage: 14 GB available space
From Steam reviews
Review notes
BPM: BULLETS PER MINUTE is worth a closer look if you want rhythm, boss rush, exploration, and replayable.
Best for players who want chaotic fun, rhythm, boss rush, and exploration.
Check more carefully if you dislike technical roughness.
rhythm
Play styleTiming actions to music or rhythm is part of the hook.
boss-rush
Play styleA major part of the game is learning and beating standout fights.
exploration
Play styleThe draw is moving through spaces, discovering details, and learning the world.
replayable
FitThe structure gives reasons to return rather than finish once.
high-skill-ceiling
FitThe game rewards practice and mastery over time.
controller-friendly
FitController, gamepad, or Steam Deck play comes up as a plus.
management
Play styleThe game asks you to run, improve, or balance a system over time.
chaotic-fun
ToneThe appeal is messy, funny, and unpredictable rather than polished calm.
Steam review snapshots
I play a lot of rhythm games and am intimately familiar with my computer's audio and video latency, which is sub-millesecond because…its an amazing experience the gunplay is tight and secrets can be found if your willing to explore.Progression is driven by exploration and risk management, as players choose which rooms to tackle, when to engage tougher encounters, and how…Death is inevitable, especially early on, but each run provides knowledge and mastery that gradually improves performance rather than relying solely on…Why it fits
Good fit if you want a weird, single-player game with rhythm timing, boss rush fights, exploration, and a high skill ceiling. Rhythm-driven action with timing at the core. Boss rush structure with standout fights. Exploration and replayable structure. Chaotic, high-skill play with room to improve.
Who might skip it
You want a calm or polished experience. You dislike technical roughness. You are not interested in rhythm timing or boss rush play.