Don’t Sink is a Adventure, Casual, RPG game from Fern Nigro, Christopher Anselmo with a 75% positive Steam review signal. Indie Lantern indexes it for players browsing by single-player.

Game snapshot
- Developer
- Fern Nigro, Christopher Anselmo
- Release year
- 2018
- Playtime
- Varies by player
- Price
- $9.99
- Review signal
- 75% positive
Screenshots






System requirements
PC
- Minimum
- OS *: Windows 7 or newer
Processor: Intel Core 2 Duo or AMD Athlon 64 X2
Memory: 2 GB RAM
Graphics: Intel HD 5000 or better
DirectX: Version 11
Storage: 250 MB available space
Additional Notes: Various integrated graphics cards will not run the game and specific anti-virus programs are known to cause issues
macOS
- Minimum
- OS: Mac OSX 10.7 and above
Processor: Intel Core 2 Duo or AMD Athlon 64 X2
Memory: 2 GB RAM
Graphics: Intel HD 5000 or better
Storage: 250 MB available space
Additional Notes: Various integrated graphics cards will not run the game and specific anti-virus programs are known to cause issues
Linux
- Minimum
- OS: Ubuntu 14 or above (64-bit Only)
Processor: Intel Core 2 Duo or AMD Athlon 64 X2
Memory: 2 GB RAM
Graphics: Intel HD 5000 or better
Storage: 250 MB available space
Additional Notes: Various integrated graphics cards will not run the game and specific anti-virus programs are known to cause issues
From Steam reviews
Review notes
Don't Sink is worth a closer look if you want nautical, replayable, pixel art, and management.
Best for players who want nautical, pixel art, replayable, and management.
Check more carefully if you dislike technical roughness and repetition or grind.
nautical
SettingWater, boats, fishing, or sea travel are important to the feel.
replayable
FitThe structure gives reasons to return rather than finish once.
pixel-art
SettingThe visual language is pixel-led or deliberately retro.
management
Play styleThe game asks you to run, improve, or balance a system over time.
buggy
FrictionTechnical roughness or instability comes up often enough to check.
controller-friendly
FitController, gamepad, or Steam Deck play comes up as a plus.
grindy
FrictionThe loop may feel repetitive if you dislike grind.
exploration
Play styleThe draw is moving through spaces, discovering details, and learning the world.
Steam review snapshots
Having to manage your resources that you can carry on your ship and the sword fights, visiting islands is highly similar to…And for me the replay value was nil, I finished everything in the game and completed all the achievements and that was…Despite the nice feelings of nostalgia the game produced, I have to say overall that the game was not very in depth…An interesting take on the random generation used by games like FTL with a minor portion of resource allocation and management for…Why it fits
Check it if you want adventure, casual filtered by single-player.
Who might skip it
Research further on Steam if you need verified accessibility details, exact playtime, or current system requirements.