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Gone Home

Genres:

Gone Home is a Adventure game from Fullbright with a 77% positive Steam review signal. Indie Lantern indexes it for players browsing by weird, single-player.

System requirementsMinimum and recommended specs

PC

Minimum
• Windows 7 SP1 or higher • 1.80GHz Processor • 2GB Memory • DX10 Video card with 512MB of VRAM • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8) • 2GB HDD space

macOS

Minimum
• OS X v10.11 El Capitan or higher • 1.80GHz Processor • 2GB Memory • DX10 Video card with 512MB of VRAM • 2GB HDD space

Linux

Minimum
• Ubuntu 12.04+ or SteamOS • 1.80GHz Processor • 2GB Memory • DX10 Video card with 512MB of VRAM • 2GB HDD space

From Steam reviews

Review notes

Gone Home is worth a closer look if you want narrative adventure, strong atmosphere, exploration, and emotional story.

Best for players who want strong atmosphere, emotional story, melancholic, and narrative adventure.

narrative-adventure

Play style

The experience is more story-and-place driven than systems-heavy.

strong-atmosphere

Tone

The mood, place, and presentation carry a lot of the experience.

exploration

Play style

The draw is moving through spaces, discovering details, and learning the world.

emotional-story

Tone

The story is framed as affecting rather than just plot-heavy.

narrative-mystery

Play style

A useful part of the game is piecing together mystery and story threads.

melancholic

Tone

The emotional register is quieter, sadder, or bittersweet.

short-game

Pacing

It is better understood as a compact experience than a long hobby game.

Steam review snapshots

would recommend for those who have an hour or two to kill to just explore and immerse yourself in the story.
Exploration
It's a short game, a simple walking sim that tells the story of a family broken.
Narrative Adventure
And if anyone was expecting jumpscares or spooks, none here (to my relief lol) as someone who is able to relate to…
Emotional Story
It's a short game, a simple walking sim that tells the story of a family broken.
Short Game

Why it fits

Best for players who want a compact, story-driven adventure with exploration and a melancholic tone. Story-and-place driven adventure Strong atmosphere and exploration Emotional, narrative mystery

Who might skip it

You want systems-heavy gameplay You prefer long, sprawling games You do not want a quiet, emotional tone

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