I Was a Teenage Exocolonist is a RPG, Simulation game from Northway Games with a 97% positive Steam review signal. Indie Lantern indexes it for players browsing by weird, single-player.

Game snapshot
- Developer
- Northway Games
- Release year
- 2022
- Playtime
- Varies by player
- Price
- $12.49
- Review signal
- 97% positive
Screenshots






System requirements
PC
- Minimum
- OS *: Windows 7 (SP1+), Windows 10 and Windows 11 Processor: x86, x64 architecture with SSE2 instruction set support. Memory: 4 GB RAM Graphics: DX10, DX11, DX12 capable. DirectX: Version 10 Storage: 2 GB available space
- Recommended
- OS: Windows 10 (64bit) and up Processor: Intel Core i5-4690k / AMD Athlon 3000G Memory: 8 GB RAM Graphics: Nvidia GTX 970 4GB / AMD R9 290 4GB DirectX: Version 11 Storage: 5 GB available space
macOS
- Minimum
- OS: Catalina 10.15+ Processor: Apple Silicon, x64 architecture with SSE2. Memory: 4 GB RAM Graphics: Metal capable Intel and AMD GPUs Storage: 2 GB available space
- Recommended
- OS: Big Sur 11.0+ Processor: Apple M1 or above (Apple silicon-based processors) Memory: 8 GB RAM Graphics: Metal capable Intel and AMD GPUs Storage: 5 GB available space
Linux
- Minimum
- OS: Ubuntu 20.04, Ubuntu 18.04, CentOS 7, and similar Processor: x64 architecture with SSE2 instruction set support. Memory: 4 GB RAM Graphics: OpenGL 3.2+, Vulkan capable. Storage: 2 GB available space
- Recommended
- OS: Ubuntu 20.04, Ubuntu 18.04, CentOS 7, and similar Processor: Intel Core i5-4690k / AMD Athlon 3000G Memory: 8 GB RAM Graphics: Nvidia GTX 970 4GB / AMD R9 290 4GB Storage: 5 GB available space
From Steam reviews
Review notes
I Was a Teenage Exocolonist is worth a closer look if you want deckbuilding, emotional story, replayable, and exploration.
Best for players who want emotional story, strong atmosphere, hand-drawn, and deckbuilding.
deckbuilding
Play styleCard choices, deck shape, and synergies matter.
emotional-story
ToneThe story is framed as affecting rather than just plot-heavy.
replayable
FitThe structure gives reasons to return rather than finish once.
exploration
Play styleThe draw is moving through spaces, discovering details, and learning the world.
strong-atmosphere
ToneThe mood, place, and presentation carry a lot of the experience.
time-loop
Play styleTime resets, loops, or rewinds are part of the structure.
base-building
Play styleBuilding a base, settlement, or colony is part of the loop.
controller-friendly
FitController, gamepad, or Steam Deck play comes up as a plus.
Steam review snapshots
(or cant yet, I havent even gotten enough endings to need to count on both hands yet) But you get to explore…It's incredibly replayable; unlike real life, when I am grieving the loss of my parent, I can decide to save them in…You do learn faster and get better cards (because you play better) but you still need to learn skills all over again.[/spoiler] This is a purely emotional response and leads to evil out of empathy.Why it fits
Check it if you want rpg, simulation filtered by weird, single-player.
Who might skip it
Research further on Steam if you need verified accessibility details, exact playtime, or current system requirements.