Insanity Clicker is a Adventure, Casual, Free to Play game from PlayFlock with a 63% positive Steam review signal. Indie Lantern indexes it for players browsing by relaxing, single-player.

Game snapshot
- Developer
- PlayFlock
- Release year
- 2016
- Playtime
- Varies by player
- Price
- Free
- Review signal
- 63% positive
Screenshots






From Steam reviews
Review notes
Insanity Clicker is worth a closer look if you want boss rush, strong atmosphere, body horror, and psychological horror.
Best for players who want strong atmosphere, body horror, psychological horror, and boss rush.
Check more carefully if you dislike technical roughness and repetition or grind.
buggy
FrictionTechnical roughness or instability comes up often enough to check.
boss-rush
Play styleA major part of the game is learning and beating standout fights.
strong-atmosphere
ToneThe mood, place, and presentation carry a lot of the experience.
body-horror
SettingGrotesque bodies, mutation, or physical corruption are part of the texture.
psychological-horror
SettingThe fear comes through pressure, perception, or psychological unease.
grindy
FrictionThe loop may feel repetitive if you dislike grind.
deckbuilding
Play styleCard choices, deck shape, and synergies matter.
farming
Play styleFarming, crops, or harvesting are part of the appeal.
Steam review snapshots
The game itself is completely down, yet still good for cosmetics; Dreadful [b]Achievements[/b] for Showcases (Since the server is offline you can't…It just requires you to grind and reach as far as you can, higher level, more powerful minions, better or longer active…Amnesia lets you wipe your progress for “Sins” that permanently boost your illnesses—Agoraphobia, Depression, Sadism—turning psychological torment into literal progression buffs.Insanity Clicker leans into that truth with grotesque sincerity.Why it fits
Check it if you want adventure, casual filtered by relaxing, single-player.
Who might skip it
Research further on Steam if you need verified accessibility details, exact playtime, or current system requirements.