Zombie City Defense 2 is a Action, Simulation, Strategy game from Mozg Labs with a 66% positive Steam review signal. Indie Lantern indexes it for players browsing by single-player.

Game snapshot
- Developer
- Mozg Labs
- Release year
- 2016
- Playtime
- Varies by player
- Price
- $9.99
- Review signal
- 66% positive
Screenshots






System requirements
PC
- Minimum
- OS *: Windows XP SP2+
Processor: Intel Core 2 Duo or faster
Memory: 2 GB RAM
Graphics: AMD Radeon HD 5750/Nvidia GT 450 or higher
DirectX: Version 9.0
Storage: 2 GB available space
VR Support: Oculus PC. Gamepad required - Recommended
- OS *: Windows 7 or Later
Processor: Intel Core i3 or faster
Memory: 4 GB RAM
Graphics: AMD Radeon HD 6850/Nvidia GTX 460 or higher
Storage: 2 GB available space
macOS
- Minimum
- OS: Mac OS X 10.8+
Processor: Intel Core 2 Duo or faster
Memory: 2 GB RAM
Graphics: Nvidia GT 450 or higher
Storage: 2 GB available space - Recommended
- OS: Mac OS X 10.8+
Processor: Intel Core i3 or faster
Memory: 2 GB RAM
Graphics: Nvidia GTX 460 or higher
Storage: 2 GB available space
Linux
- Minimum
- OS: Ubuntu 12.04+
Processor: Intel Core 2 Duo or faster
Memory: 2 GB RAM
Graphics: AMD Radeon HD 5750/Nvidia GT 450 or higher
Storage: 2 GB available space - Recommended
- OS: Ubuntu 12.04+
Processor: Intel Core i3 or faster
Memory: 2 GB RAM
Graphics: AMD Radeon HD 6850/Nvidia GTX 460 or higher
Storage: 2 GB available space
From Steam reviews
Review notes
Zombie City Defense 2 is worth a closer look if you want management, exploration, replayable, and base building.
Best for players who want emotional story, strong atmosphere, management, and exploration.
Check more carefully if you dislike technical roughness and repetition or grind.
buggy
FrictionTechnical roughness or instability comes up often enough to check.
deckbuilding
Play styleCard choices, deck shape, and synergies matter.
survival-crafting
Play styleSurvival pressure and resource gathering are part of the decision loop.
management
Play styleThe game asks you to run, improve, or balance a system over time.
grindy
FrictionThe loop may feel repetitive if you dislike grind.
exploration
Play styleThe draw is moving through spaces, discovering details, and learning the world.
replayable
FitThe structure gives reasons to return rather than finish once.
base-building
Play styleBuilding a base, settlement, or colony is part of the loop.
Steam review snapshots
[h1]Gameplay[/h1] It's somewhat of a different RTS, where you don't focus so much on the economy or base building, but more on…[h1]Gameplay[/h1] There are lots of things to do, and when the game seemed a bit slow to me at first, i realized…And a game gives an opportunity to manage defence of city, a management by an army to us, by the construction of…I'd really like to see a coop mode or perhaps even MP for the next game or added here as an expansion.Why it fits
Check it if you want action, simulation filtered by single-player.
Who might skip it
Research further on Steam if you need verified accessibility details, exact playtime, or current system requirements.