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Sentinel

Genres:

Sentinel is a Strategy game from Matthew Brown with a 64% positive Steam review signal. Indie Lantern indexes it for players browsing by tower defense, single-player.

Game snapshot

Developer
Matthew Brown
Release year
2014
Playtime
Varies by player
Price
Free
Review signal
64% positive

Find similar games

System requirementsMinimum and recommended specs

PC

Minimum
OS *: Windows XP or later
Processor: 2.0Ghz+
Memory: 2 GB RAM
Graphics: Shader Model 2.0+
Storage: 750 MB available space
Additional Notes: Widescreen monitor required.

macOS

Minimum
OS: OSX 10.5 or later
Processor: 2.0Ghz+
Memory: 2 GB RAM
Graphics: Shader Model 2.0+
Storage: 750 MB available space
Additional Notes: Widescreen monitor required.

Linux

Minimum
OS: Ubuntu 10.04 or later
Processor: 2.0Ghz+
Memory: 2 GB RAM
Graphics: Shader Model 2.0+
Storage: 750 MB available space
Additional Notes: Widescreen monitor required.

From Steam reviews

Review notes

Sentinel is worth a closer look if you want rhythm, emotional story, strong atmosphere, and management.

Best for players who want emotional story, strong atmosphere, rhythm, and management.

rhythm

Play style

Timing actions to music or rhythm is part of the hook.

emotional-story

Tone

The story is framed as affecting rather than just plot-heavy.

strong-atmosphere

Tone

The mood, place, and presentation carry a lot of the experience.

management

Play style

The game asks you to run, improve, or balance a system over time.

Steam review snapshots

I also really enjoy the fact that the music changes as you add power to different towers, and that when the tower…
Rhythm
I'll start off by saying it's got a good atmosphere to go along with what it is.
Strong Atmosphere
Not much of a fan of the switching power around, i miss shortcut keys to do it faster then moving and mousewheeling…
Emotional Story

Why it fits

Check it if you want strategy filtered by tower defense, single-player.

Who might skip it

Research further on Steam if you need verified accessibility details, exact playtime, or current system requirements.

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