The Colonists is a Strategy game from Codebyfire with a 86% positive Steam review signal. Indie Lantern indexes it for players browsing by weird, single-player, co-op.

Game snapshot
- Developer
- Codebyfire
- Release year
- 2018
- Playtime
- Varies by player
- Price
- $24.99
- Review signal
- 86% positive
Screenshots






System requirements
PC
- Minimum
- Requires a 64-bit processor and operating system
OS: 64 bit Windows
Processor: Multicore with SSE2 instruction set support
Memory: 4 GB RAM
Graphics: 1GB DX9 (shader model 3.0)
DirectX: Version 9.0c
Storage: 1 GB available space - Recommended
- Requires a 64-bit processor and operating system
Memory: 8 GB RAM
macOS
- Minimum
- OS: OSX 10.10 or higher (64bit)
Processor: 2x 6-Core Intel Xeon 2.66 GHz (Mac book pro circa 2016)
Memory: 4 GB RAM
Storage: 1 GB available space - Recommended
- Memory: 8 GB RAM
Linux
- Minimum
- OS: 64bit operating system
Processor: Intel Core i5-4690 or AMD Ryzen 7 2700U
Memory: 4 GB RAM
Graphics: GeForce GTX 560 or AMD Radeon HD 7770
Storage: 1 GB available space - Recommended
- Memory: 8 GB RAM
From Steam reviews
Review notes
The Colonists is worth a closer look if you want colony sim, base building, management, and nautical.
Best for players who want nautical, emotional story, strong atmosphere, and colony sim.
Check more carefully if you dislike repetition or grind.
colony-sim
Play styleThe game is about keeping a group, base, or settlement working.
base-building
Play styleBuilding a base, settlement, or colony is part of the loop.
management
Play styleThe game asks you to run, improve, or balance a system over time.
nautical
SettingWater, boats, fishing, or sea travel are important to the feel.
great-with-friends
FitIt tends to be better when shared with friends.
automation
Play styleThe fun is in making systems run by themselves.
emotional-story
ToneThe story is framed as affecting rather than just plot-heavy.
strong-atmosphere
ToneThe mood, place, and presentation carry a lot of the experience.
Steam review snapshots
Resource management, shipping, priorities, and cute robots who want to act like humans and build a city.I found the train and boat systems to be very satisfying.I also didn't like exploring the map – you have to turret creep the entire map since robots can't explore on their…I played a huge map and moving batches of goods between outposts was a lot of fun.Why it fits
Check it if you want strategy filtered by weird, single-player, co-op.
Who might skip it
Research further on Steam if you need verified accessibility details, exact playtime, or current system requirements.