Gone Home is a Adventure game from Fullbright with a 77% positive Steam review signal. Indie Lantern indexes it for players browsing by weird, single-player.

Game snapshot
- Developer
- Fullbright
- Release year
- 2013
- Playtime
- Varies by player
- Price
- $2.99
- Review signal
- 77% positive
Screenshots






System requirements
PC
- Minimum
- • Windows 7 SP1 or higher • 1.80GHz Processor • 2GB Memory • DX10 Video card with 512MB of VRAM • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8) • 2GB HDD space
macOS
- Minimum
- • OS X v10.11 El Capitan or higher • 1.80GHz Processor • 2GB Memory • DX10 Video card with 512MB of VRAM • 2GB HDD space
Linux
- Minimum
- • Ubuntu 12.04+ or SteamOS • 1.80GHz Processor • 2GB Memory • DX10 Video card with 512MB of VRAM • 2GB HDD space
From Steam reviews
Review notes
Gone Home is worth a closer look if you want narrative adventure, strong atmosphere, exploration, and emotional story.
Best for players who want strong atmosphere, emotional story, melancholic, and narrative adventure.
narrative-adventure
Play styleThe experience is more story-and-place driven than systems-heavy.
strong-atmosphere
ToneThe mood, place, and presentation carry a lot of the experience.
exploration
Play styleThe draw is moving through spaces, discovering details, and learning the world.
emotional-story
ToneThe story is framed as affecting rather than just plot-heavy.
narrative-mystery
Play styleA useful part of the game is piecing together mystery and story threads.
melancholic
ToneThe emotional register is quieter, sadder, or bittersweet.
short-game
PacingIt is better understood as a compact experience than a long hobby game.
Steam review snapshots
would recommend for those who have an hour or two to kill to just explore and immerse yourself in the story.It's a short game, a simple walking sim that tells the story of a family broken.And if anyone was expecting jumpscares or spooks, none here (to my relief lol) as someone who is able to relate to…It's a short game, a simple walking sim that tells the story of a family broken.Why it fits
Best for players who want a compact, story-driven adventure with exploration and a melancholic tone. Story-and-place driven adventure Strong atmosphere and exploration Emotional, narrative mystery
Who might skip it
You want systems-heavy gameplay You prefer long, sprawling games You do not want a quiet, emotional tone