Earth Space Colonies is a Simulation, Strategy game from Persona and Pixel studio with a 50% positive Steam review signal. Indie Lantern indexes it for players browsing by single-player.

Game snapshot
- Developer
- Persona and Pixel studio
- Release year
- 2016
- Playtime
- Varies by player
- Price
- $9.99
- Review signal
- 50% positive
Screenshots






System requirements
PC
- Minimum
- OS *: Windows XP/Vista/7/8/10
Processor: 2 GHz Dual Core
Memory: 2 GB RAM
Graphics: 512 MB VRAM (Shader Model 3)
DirectX: Version 9.0c
Storage: 780 MB available space
Sound Card: Direct X compatible sound card - Recommended
- OS *: Windows 7/8/10
Processor: Intel Core i5
Memory: 2 GB RAM
Graphics: SM4 1GB VRAM
DirectX: Version 11
Storage: 800 MB available space
Sound Card: Direct X compatible sound card
macOS
- Minimum
- OS: 10.6 Snow Leopard
Processor: Core 2 Duo
Memory: 2 GB RAM
Graphics: SM3 512MB VRAM
Storage: 780 MB available space
Sound Card: OSX Compatible Sound Card - Recommended
- OS: 10.10 Yosemite
Processor: Core 2 Duo or Higher
Memory: 2 GB RAM
Graphics: SM4 1GB VRAM
Storage: 800 MB available space
Sound Card: OSX Compatible Sound Card
Linux
- Minimum
- OS: Linux (Most distros should work)
Processor: Core 2 Duo
Memory: 2 GB RAM
Graphics: SM3 512MB VRAM
Storage: 780 MB available space
Sound Card: Linux compatible sound card - Recommended
- OS: Ubuntu 14.04
Processor: Core i5
Memory: 4 GB RAM
Graphics: SM4 1GB VRAM
Storage: 800 MB available space
Sound Card: Linux compatible sound card
From Steam reviews
Review notes
Earth Space Colonies is worth a closer look if you want base building, management, colony sim, and automation.
Best for players who want strong atmosphere, base building, management, and colony sim.
Check more carefully if you dislike unclear onboarding.
base-building
Play styleBuilding a base, settlement, or colony is part of the loop.
management
Play styleThe game asks you to run, improve, or balance a system over time.
colony-sim
Play styleThe game is about keeping a group, base, or settlement working.
automation
Play styleThe fun is in making systems run by themselves.
exploration
Play styleThe draw is moving through spaces, discovering details, and learning the world.
deckbuilding
Play styleCard choices, deck shape, and synergies matter.
replayable
FitThe structure gives reasons to return rather than finish once.
strong-atmosphere
ToneThe mood, place, and presentation carry a lot of the experience.
Steam review snapshots
In the bottom of the hud there are 5 special buttons to Destroy your colony.Other will be gathering materials for the further growing, and once you'll have enough – you get more structures to build (like…Some of them are very basic for survival (giving your colonists energy, water, fresh air and so on).What I liked was the overall atmosphere, which returns us to the romantic novels, like Ray Bradbury used to write.Why it fits
Check it if you want simulation, strategy filtered by single-player.
Who might skip it
Research further on Steam if you need verified accessibility details, exact playtime, or current system requirements.