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NEXT JUMP: Shmup Tactics

Genres:

NEXT JUMP: Shmup Tactics is a Strategy game from Post Mortem Pixels with a 71% positive Steam review signal. Indie Lantern indexes it for players browsing by single-player.

Game snapshot

Developer
Post Mortem Pixels
Release year
2017
Playtime
Varies by player
Price
$0.75
Review signal
71% positive

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System requirementsMinimum and recommended specs

PC

Minimum
OS *: Windows 7
Processor: Core i3 2.5ghz or equivalent
Memory: 3 GB RAM
Graphics: OpenGL 2.0 Support and 256 MB of RAM
Storage: 300 MB available space
Additional Notes: 1280×720 minimum resolution.
Recommended
OS *: Windows 7 64bits
Processor: Core i5 2.2ghz or better
Memory: 4 GB RAM
Graphics: OpenGL 2.0 Support and 256 MB of RAM
Storage: 300 MB available space
Additional Notes: 1280×720 minimum resolution.

macOS

Minimum
OS: macOS High Sierra 10.13
Processor: Core i3 2.5ghz or equivalent
Memory: 3 GB RAM
Graphics: OpenGL 2.0 Support and 256 MB of RAM
Storage: 300 MB available space
Additional Notes: 1280×720 minimum resolution.
Recommended
OS: macOS High Sierra 10.13
Processor: Core i5 2.2ghz or better
Memory: 4 GB RAM
Graphics: OpenGL 2.0 Support and 256 MB of RAM
Storage: 300 MB available space
Additional Notes: 1280×720 minimum resolution.

Linux

Minimum
OS: Ubuntu 14.04 LTS
Processor: Core i3 2.5ghz or equivalent
Memory: 3 GB RAM
Graphics: OpenGL 2.0 Support and 256 MB of RAM
Storage: 300 MB available space
Additional Notes: 1280×720 minimum resolution.
Recommended
OS: Ubuntu 16.04 LTS
Processor: Core i5 2.2ghz or better
Memory: 4 GB RAM
Graphics: OpenGL 2.0 Support and 256 MB of RAM
Storage: 300 MB available space
Additional Notes: 1280×720 minimum resolution.

From Steam reviews

Review notes

NEXT JUMP: Shmup Tactics is worth a closer look if you want nautical, pixel art, tactical combat, and replayable.

Best for players who want nautical, pixel art, strong atmosphere, and tactical combat.

Check more carefully if you dislike unclear onboarding.

nautical

Setting

Water, boats, fishing, or sea travel are important to the feel.

confusing-onboarding

Friction

The first hours can be unclear without patience or outside help.

pixel-art

Setting

The visual language is pixel-led or deliberately retro.

tactical-combat

Play style

Positioning, planning, and combat choices carry weight.

replayable

Fit

The structure gives reasons to return rather than finish once.

strong-atmosphere

Tone

The mood, place, and presentation carry a lot of the experience.

chaotic-fun

Tone

The appeal is messy, funny, and unpredictable rather than polished calm.

emotional-story

Tone

The story is framed as affecting rather than just plot-heavy.

Steam review snapshots

You’re given a map, and you can choose what system to jump to, you can jump as many as seven at a…
Nautical
You take turns moving and attacking, with how much you can do being dependent on how much energy you have (this can…
Emotional Story
[*]It only took me an hour and a half to beat the boss for the first time (with a 25-minute run to…
Replayable
It can be a bit confusing, and visually it’s too busy, but I’d recommend giving it a try, especially when it goes…
Confusing Onboarding

Why it fits

Check it if you want strategy filtered by single-player.

Who might skip it

Research further on Steam if you need verified accessibility details, exact playtime, or current system requirements.

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