NEXT JUMP: Shmup Tactics is a Strategy game from Post Mortem Pixels with a 71% positive Steam review signal. Indie Lantern indexes it for players browsing by single-player.

Game snapshot
- Developer
- Post Mortem Pixels
- Release year
- 2017
- Playtime
- Varies by player
- Price
- $0.75
- Review signal
- 71% positive
Screenshots






System requirements
PC
- Minimum
- OS *: Windows 7
Processor: Core i3 2.5ghz or equivalent
Memory: 3 GB RAM
Graphics: OpenGL 2.0 Support and 256 MB of RAM
Storage: 300 MB available space
Additional Notes: 1280×720 minimum resolution. - Recommended
- OS *: Windows 7 64bits
Processor: Core i5 2.2ghz or better
Memory: 4 GB RAM
Graphics: OpenGL 2.0 Support and 256 MB of RAM
Storage: 300 MB available space
Additional Notes: 1280×720 minimum resolution.
macOS
- Minimum
- OS: macOS High Sierra 10.13
Processor: Core i3 2.5ghz or equivalent
Memory: 3 GB RAM
Graphics: OpenGL 2.0 Support and 256 MB of RAM
Storage: 300 MB available space
Additional Notes: 1280×720 minimum resolution. - Recommended
- OS: macOS High Sierra 10.13
Processor: Core i5 2.2ghz or better
Memory: 4 GB RAM
Graphics: OpenGL 2.0 Support and 256 MB of RAM
Storage: 300 MB available space
Additional Notes: 1280×720 minimum resolution.
Linux
- Minimum
- OS: Ubuntu 14.04 LTS
Processor: Core i3 2.5ghz or equivalent
Memory: 3 GB RAM
Graphics: OpenGL 2.0 Support and 256 MB of RAM
Storage: 300 MB available space
Additional Notes: 1280×720 minimum resolution. - Recommended
- OS: Ubuntu 16.04 LTS
Processor: Core i5 2.2ghz or better
Memory: 4 GB RAM
Graphics: OpenGL 2.0 Support and 256 MB of RAM
Storage: 300 MB available space
Additional Notes: 1280×720 minimum resolution.
From Steam reviews
Review notes
NEXT JUMP: Shmup Tactics is worth a closer look if you want nautical, pixel art, tactical combat, and replayable.
Best for players who want nautical, pixel art, strong atmosphere, and tactical combat.
Check more carefully if you dislike unclear onboarding.
nautical
SettingWater, boats, fishing, or sea travel are important to the feel.
confusing-onboarding
FrictionThe first hours can be unclear without patience or outside help.
pixel-art
SettingThe visual language is pixel-led or deliberately retro.
tactical-combat
Play stylePositioning, planning, and combat choices carry weight.
replayable
FitThe structure gives reasons to return rather than finish once.
strong-atmosphere
ToneThe mood, place, and presentation carry a lot of the experience.
chaotic-fun
ToneThe appeal is messy, funny, and unpredictable rather than polished calm.
emotional-story
ToneThe story is framed as affecting rather than just plot-heavy.
Steam review snapshots
You’re given a map, and you can choose what system to jump to, you can jump as many as seven at a…You take turns moving and attacking, with how much you can do being dependent on how much energy you have (this can…[*]It only took me an hour and a half to beat the boss for the first time (with a 25-minute run to…It can be a bit confusing, and visually it’s too busy, but I’d recommend giving it a try, especially when it goes…Why it fits
Check it if you want strategy filtered by single-player.
Who might skip it
Research further on Steam if you need verified accessibility details, exact playtime, or current system requirements.