Unclaimed World is a Simulation, Strategy game from Refactored Games with a 51% positive Steam review signal. Indie Lantern indexes it for players browsing by single-player.

Game snapshot
- Developer
- Refactored Games
- Release year
- 2016
- Playtime
- Varies by player
- Price
- $16.99
- Review signal
- 51% positive
Screenshots






System requirements
PC
- Minimum
- OS *: Windows 7, Windows 8, Windows 8.1, Windows 10
Memory: 1 GB RAM
Graphics: DirectX 10 capable graphics card
DirectX: Version 10
Storage: 660 MB available space
Additional Notes: Windows Media Player is required. The game does not support Intel integrated graphics cards. Also, some nVidia chipsets from year 2008/2009 are not supported: GeForce 9500 GT, GeForce GTX 280, GeForce GTX 285 and probably other 200-series cards. - Recommended
- OS: 64-bit OS recommended.
Additional Notes: Supports high-dpi monitors with a magnification feature. Supports monitor selection for extended desktop with multiple monitors.
From Steam reviews
Review notes
Unclaimed World is worth a closer look if you want colony sim, management, farming, and exploration.
Best for players who want nautical, rural cozy, colony sim, and management.
Check more carefully if you dislike technical roughness.
colony-sim
Play styleThe game is about keeping a group, base, or settlement working.
base-building
Play styleBuilding a base, settlement, or colony is part of the loop.
buggy
FrictionTechnical roughness or instability comes up often enough to check.
management
Play styleThe game asks you to run, improve, or balance a system over time.
farming
Play styleFarming, crops, or harvesting are part of the appeal.
exploration
Play styleThe draw is moving through spaces, discovering details, and learning the world.
replayable
FitThe structure gives reasons to return rather than finish once.
nautical
SettingWater, boats, fishing, or sea travel are important to the feel.
Steam review snapshots
To begin with you start off with basic hunter-gatherer technologies to establish a foundation for your colony, and as you accumulate food…This is often necessary as your small hunter-gatherer village will probably not start off with a blacksmith, so in order to advance…To begin with you start off with basic hunter-gatherer technologies to establish a foundation for your colony, and as you accumulate food…A lot of the colony management is zone-based, where you drag and create zones and indicate the actions the colonists should take…Why it fits
Check it if you want simulation, strategy filtered by single-player.
Who might skip it
Research further on Steam if you need verified accessibility details, exact playtime, or current system requirements.